Jason Sheehan
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Our occasional series on storytelling in video games returns with This War of Mine — a game about surviving during wartime that proved so wrenching, our critic couldn't bring himself to finish it.
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Molly Tanzer gives us a seductive, alternate version of Victorian England in her new novel — by turns smoky and smutty, wondrous and louche. And then, embedded carefully in that world, demons.
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Richard Baker is an established voice in military science fiction; his latest, Valiant Dust, kicks off a new space adventure series. But it's hampered by shallow characters and cultural blindness.
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Leigh Bardugo's new The Language of Thorns is a collection of fairy tales set in the world of her Grishaverse books — a world of dangerous magic where happy endings may just involve minimal murder.
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Videogame writer Walt Williams describes his Red-Bull-and-Adderal-fueled advancement in a competitive and secretive industry. Critic Jason Sheehan says the book "plays out ... like a videogame."
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Robin Sloan's latest is a beautiful, small, sweet, quiet book that takes a deep dive into the world of food, underground restaurants and markets, and the magic power of a good sourdough starter.
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Silicon valley entrepreneur and novelist Rob Reid takes on artificial intelligence — and how it might end the world — in his weird, funny new techno-philosophical thriller After On.
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In Strange Practice, Vivian Shaw kicks off a new series about Dr. Greta Helsing, descendant of the famous Professor Abraham Van Helsing and general practitioner to the ghouls and ghasts of London.
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Kay Kenyon's new thriller is set in an alternate-history version of World War II, where the traumas of the previous war caused a bloom of psychic talents — talents the Nazis want to exploit.
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Edgar Cantero's head-kick of a novel about damaged adults who used to be spunky kid detectives mixes bright, pulpy cartoon nostalgia with some seriously dark trauma-survivor subtext.